polarisfactor – Digital Architects
10 Nov 2026·Publishers & AI·Source: GamesIndustry.biz

Krafton Q3 revenue rises 11.6% despite PC and console decline

South Korean game publisher Krafton reported Q3 2026 revenue of ₩971.4 billion ($725.9 million), up 11.6% year-on-year, despite a 32.5% decline in PC revenue and a 15.9% drop in console revenue. Mobile revenue grew 3.2% to ₩504.3 billion.

What happened

South Korean game publisher Krafton reported Q3 2026 revenue of ₩971.4 billion ($725.9 million), up 11.6% year-on-year, despite a 32.5% decline in PC revenue and a 15.9% drop in console revenue. Mobile revenue grew 3.2% to ₩504.3 billion. Operating profit fell 35.5% to ₩225 billion ($168.1 million), attributed to Gamescom participation and other costs. For the first nine months, revenue rose 51% to ₩3.6 trillion and operating profit increased 14% to ₩1.1 trillion, both all-time highs. PUBG IP revenue grew 11%, and PUBG: Battlegrounds maintained double-digit MAU growth. Krafton is advancing its AI-first strategy, previewing its in-house LLM Raon-1 and planning to expand AI capabilities in gaming and future business areas.

Key facts & figures

  • ·Krafton Q3 2026 revenue: ₩971.4 billion ($725.9 million), up 11.6% year-on-year.
  • ·Operating profit fell 35.5% to ₩225 billion ($168.1 million) due to Gamescom costs.
  • ·PC revenue down 32.5%, console down 15.9%, mobile up 3.2%.
  • ·Nine-month revenue up 51% to ₩3.6 trillion; operating profit up 14% to ₩1.1 trillion.
  • ·Krafton previewed in-house LLM Raon-1 and plans to expand AI in gaming.

Key questions for investors and operators

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How resilient is programmatic yield on unauthenticated traffic (Safari, Firefox, iOS) without relying on legacy third-party cookies?
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Companies & platforms involved

Krafton

Krafton reported Q3 2026 financial results, showing revenue growth but profit decline.

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